Continue to the waypoint and destroy the Armored Spider that shows up (there’s no plasma container). Go under the vent on the right to find note #1: Go talk to Ryan. Blow it up with a pipe grenade for some XP and resources (Pipe grenade should be auto-equipped in your offensive slot. It will fall with 3 shots from your Rail Plasma (2 if you upgraded it with damage increase chips), or 1 to the head. You’ll see the next T-800 just standing there in a further ahead room. This time, don’t go up the stairs. Proceed forward and you’ll see 2 Spider Scouts and 1 Armored Spider. CAUTION: the game likes to scare you. 1 ⇢︎ Hopeless door (requires "Lockpicking 3" skill) 2 ⇢︎ Skynet Outpost 3 ⇢︎ T-47 Turn Up the Radio Use Ryan’s boombox to … Destroy them. If Skynet no longer exists, and Legion is sending back new Terminator models, then does this … Kill them and double-tap to search/take all. If it gets destroyed, sneak around to the right when the spider and turret look other ways. Destroy them and continue. Go down the hill, locate the T-800 on the right side in a building, and destroy it. Check out the first minutes of Terminator Resistance and get to know more about The Resistance as well as Skynet's evil plans for mankind. There’s a plasma container around the right side. 2 T-800s will be guarding the front entrance. That should be maxed out now. It would be your right if you're still on it. After 2 rocket hits to the back, Scout and Armored Drones will be approaching. Or destroy it yourself. You'll now talk to Connor. Get your detection bar to red inside the room and then run back out the room to the top of the stairs. But this time, make a left through the doorway before you get to the tree. Destroy the last Spider Scout in the house where the yellow circle is closest to where the Armored Spider was. We’ll be getting 3 achievements here. Crouch walk with your UV goggles until you get halfway up the 2nd flight of stairs to see 2 T-800s spawn. Go through the open door and right to find note #4 on a pool table: Go back down the stairs and out the way you came. Go up the stairs and the first door on the right will say “Dispensary” on it. Help us fix it by posting in its. I bought a few more pipe grenades and that’s it. Legal Stuff 1.1 Introduction "Three billion human lives ended on August 29, 1997. Your only form of attack that can actually hurt them are pipe grenades, but we’re not using any. Right where you’re at, there’s an Armored Spider and 2 Scouts you’ll need to kill for the 1 survivor to join you. community members have thanked the author. Grave Introduction 1. Talk to Baron and then talk to Alvin. The plasma container between the 2 Terminators should be an instakill for them. Use both Skill Points for Explosives and Fast Learner. Then head that direction. Destroy them. 1 Pasadena - All objectives 2 Warehouse District - All objectives 3 Medical District - All objectives 4 Metro Station - All objectives Check out the first minutes of Terminator Resistance and get to know more about The Resistance as well as Skynet's evil plans for mankind. Rocket #3 will get its health to half, and 2 T-800s will spawn in from one laser gate, while 2 T-808 Flamers will spawn at the other laser gate. Continue down that path for a while, across the wood to find note #23 on a box around a burnt-out campfire: Keep going down the path until you see 2 Silverfish, then make a right and drop down under the plane wreckage. If it stays staring at you undetected but not moving, aim and shoot at its head with the launcher to stun it and run into another building before it regains its senses. As long as you’re crouched behind it, you won’t be seen. See the plasma container through the car windows? If you’re close enough and in good cover, you can no-scope it for crits. This is where you are sneaking by T-800s. Every enemy besides Spider Scouts and Scout Drones are thrown at you, including a few T-850s and T-47s, but you’ll get a friendly HK Tank in the middle of it all. Then go behind him, under the garage door, to the right. Killing one of them strikes more nostalgia: It’s a straightforward mission, so enjoy it! Destroy the T-825 that keeps coming out of the front gate and destroy whoever responds to the shooting. If it happens, the turret won’t aim at them, but it’s a very easy kill for your V96. Select the upgrade button. That should take care of the T-800. Get on top of the hood of the vehicle when you get its attention and fire at it. Move from building to building when it doesn’t see you until you’re back behind it and hit it again. As you weaken it, it will close in on you. After the cutscene, you’ll be fighting the classic T-850 Infiltrator model that Schwarzenegger was in T3. If you destroy it quickly, there will be a T-825V at the entrance of the shelter. Take all the Violet Plasma ammo and Medkits and relive the beginning flashback of Terminator 2 for a few seconds. When it turns and walks away, pop out and shoot its back where the tank is. Move forward and kill the Armored Spider, then go straight into the garage. Destroy the T-800 you probably already saw patrolling around the right building. This time, it’s dark and you’ll have to deal with a lot of machines on your own, including a T-47 Plasma. Destroy them and the 3 Spider Scouts, then head to the corner opposite of you. Continue ahead until you reach 2 ambulances. Use a Speed Stimulant or 2 if you have them, and run ahead until you get captured. Continue left, avoiding the Armored Spider for now. Heads up, turrets can’t hear anything. Choose option 1. Near the rubble you used to get into the garage, look for a path ahead of it. Backtrack on your route and go directly straight after the ambulance. Then, you’ll be at a fork. Then walk ahead a little bit and you’ll see 2 Drones spawn in. Backtrack and go back to the building we keep going back to. It will jump down and stay on the street. Go to the waypoint and grab the hacking device. When you get near them, 2 T-800s spawn. Sometimes it won’t, so finish any machine off. If you followed the walkthrough so far, it should still be barricaded, so if it isn’t, you tore it down when we were last here. Nobody is alive, including machines. Let the turret destroy every machine. Congrats on the 1000G! Go inside and turn off the laser traps. Jump through the window. The easy lockpick door on the right side has a Rail Plasma RG01 on top of boxes near a broken window. Press to activate it and get: Go to the Quartermaster. The trailer in front of Big Jeff’s on the left side, use it for cover to get past the turret down the left alley. The Terminators won’t move if you’re quiet. Select when you’re done trading to accept the transaction and exit. John Connor, Kate Brewster, and the T-850head to Crystal Peak in order to destroy Skynet, only to find out that Skynet is not located here. Rinse and repeat 2 more times and then you’ll be alone against it at around 45% health. Head to the waypoint and shoot the plasma container when a Scout Drone comes near it (1 will stop next to it). Do that to every destroyed machine from here on out. The road will go down and up. In front of it, go down a path to the right of a destroyed building. When you do, it’ll rotate its head to where the launcher came from and stay surveying there. Up the stairs, you’ll see a garage entrance. Europe, 1946. There’s a door to lockpick in the next room, you can hide in there if you need to, or continue forward. While it’s passing you, circle the cover and continue down the hallway before it turns around. But try to stay far away from it and fire at it. and feel the nostalgia of T2: Judgment Day. I used it to maximize my backpack. Talk to Erin and choose every option. If you see the red/green grenade emblem on your screen and you’re not covered by it, you can get severely hurt. Get to the waypoint. In this Terminator Salvation strategy guide, you'll find: BASICS // Basic strategies for taking down Skynet. Where there were stairs, there is another set of stairs left of them. once for Science and upgrade your lockpick skill. It should say “perfect” picture before it gets to flaming distance. DO NOT go out into the hallway until it leaves. Destroy the other 2 Spider Scouts, and then go to the left side of the building to blow up the damaged wall. Go through the front door. Make a right when you get to the restaurant. Then go right and throw a pipe grenade at the container, which will severely damage the turret. Hack the left turret and it will destroy the other turret down there. To the left of the chalk, drop out the house through the opening. It … Kill the next T-800. There are 7 achievements we’ll be getting here, so we’ll be here for a while. Head to the Resistance Shelter and go to the Quartermaster. You can sneak by it since Baron suggested you use the vent in her office, but the T-850 will keep moving its route toward the shelter entrance, so you can’t avoid it. Then locate the last T-820 down there and the turret. Locate the vent behind it. Choose Jennifer’s Story and answer however you want until she appreciates it, then go to sleep. Go through the garage. To the right of the yellow trailer from earlier, continue forward down the path you used with Jennifer and Patrick. Remember this place? Use to throw one). They’ll be floating idly right above it. The entire 2nd half of this mission will consist of sneaking by T-800s since you won’t be able to use plasma weapons until later. Destroy the Silverfish you see in the trench. Take your time and find the devices to remove them. Open the door and go straight past the 2 ambulances to the next door. Sneak around the turret and hack it before you hack the computer. Salvage it and return to the garage, or stay there. Or the T-808 Flamer will spot the turret and attack it. On Nov 15, 2019 8:39 pm, by admin. Answer how you want to until she appreciates it. Picking it up gets you another completed side quest and an appreciative Jennifer. Skynet is a fictional artificial neural network-based conscious group mind and artificial general superintelligence system that serves as the main antagonist of the Terminator franchise. Lockpick the ambulance if you wish. This is Run-N-Gun Mission #1. When the doors open next to the Soldier saying the Commander’s waiting for you, you’ll head forward to see an open side door with note #25 on the ground in that room to the right: Talk to Baron. +2.3. Past it are some boxes. It’s upgraded to resist 1st generation plasma weaponry, which makes it very hardened for defence (which is the only reason why it survived the plasma cannon the T-X shot at it), so it’ll be a long boss fight. Jacob Rivers, Skynet Target. The first laser’s trap device is on the right. Watch for the new firewalls in place. You can take fall damage so don’t think about jumping down. Lockpick the door with your newly unlocked skill. Turn and locate the T-47 Baron told you about. Go left. Avoid that and the T-800, then when no Terminator is looking, go to the next car. Go left to a side path where you see an ambulance and destroy the Spider Scout. Down here are 2 Armored Spiders, 1 T-800, T-820, and T-825. Your final option, choose option 1 to go back. For these cover jumps, move when the turret isn’t looking your way. Remember the Kyle Reese flashback in the first movie when the T-850 infiltrated the shelter and killed everybody? Answer how you want to until she appreciates it. Also, your turret will aim at the HK Aerial. It can 1-shot Spider Scouts, Scout Drones, and even Armored Spiders if you can get close to its crit on its back. Use it for the Fast Learner skill so we can get a little more XP. Now that we have hit 24 and our weapon skill is maxed out, we no longer need to do side quests to get our level up. Talk to Patrick and head back to Pasadena. Get inside and fall down the hole directly ahead and turn left. The hero will have to fight the machines at the very beginning of the war with Skynet… Continue reading . Hold to choose the weapon you’d like to use. Terminator: Resistance is a first-person shooter that takes place during the post-apocalyptic war after Skynet decided to become "self-aware" and decimate mankind. Destroy 1 Armored Spider with it and shoot from that window to destroy the T-800 and other Armored Spider. Open the door past the stairs and take the first right door to get the empty box of chalk. Look across the street and destroy the 2 Silverfish over there. And they do have superhuman strength if you were thinking they can’t break down a closed door you’re hiding behind. Continue to the next waypoint. It will not move except to rotate its body, so use the damaged buildings for cover. Sometimes only 3 will be destroyed. Backtrack and go back outside. Quietly work your way around to the computer and hack it, then run through the exploded wall. It’s only slightly left of where the first T-800 got domed. To the left of the blue car is a broken wall. If it doesn’t come after you, don’t worry about it. When you get to the Cop Car, turn right and go into the building. Option 1 with a heart next to it is NSFW-related content (just so you're warned). If you can avoid the Spider Scouts, you can place a pipe or can grenade in the middle of every machine in there, severely damaging most or all of them. A T-800 and 2 Armored Spiders has a route that goes past it. Find the damaged wall and throw a pipe grenade at it. Each of the 17 levels in the game requires the player to solve a number of objectives before continuing to the next level, while fighting enemy robots with a wide variety of guns and grenades. For the 1st response, choose any option you want. When the tank explodes and destroys it, you unlock: Destroy T-800 Flamethrower by shooting its fuel tank. 2 Spider Scouts are past the lasers. Use whatever door you want to and locate Peter on the left side. The T-825V and any of the 2 Terminators that survived the explosion will move toward you. Easy to kill, except they explode when they get close enough to you. Open the door, turn right and run forward. Go and talk to Jennifer. Destroy them and locate the left side of the bridge you just used. Go through it for extra scavenging. Talk to Patrick as he thanks you for finding the puppy with absolutely no emotion in his face (is he an Infiltrator too?) There’s an HK Aerial that shows up as well. Destroy them. Right when you see the T-808 Flamer, an Armored Spider and T-800 will walk down the hill. Backtrack and follow the barking until you get to 3 doors. The next laser devices will be right, left, left. Continue down the next hallway with your goggles and look for the laser gates on the right. Before you get to the waypoint to pick up the quantum battery, know that the second you do, a ship of a few Terminators will land in your area. Talk to Colin, choose any option. Leave out and make a right. This is #3 of our Run-N-Gun missions. This is Run ‘N Gun mission #2. When you see 3 Silverfish ahead, you can go right and run directly to the waypoint. Go through the garage to the right and avoid the laser traps (devices are right, right, left) to find the code reader in a red van on the right. It’ll be tricky but it’s possible to sneak by without them getting startled. Locate the exact path you took (turn around). T-850 Infiltrator is a Series 850 Terminator sent back from the future by Skynet, just before the destruction of Skynet Core, in order to kill Jacob Rivers, who was listed the second of Skynet's kill list as he was the messenger who gave John Connor the location of Skynet Central Core. Glitches/Cheats 5.1 Small Glitches 5.2 Stage 3 Cheat 6. Progress forward and find a red van. Let’s go to the Metro Station now. You take control of Jacob Rivers, a member of the Resistance Pacific Division. Destroy the barricade and locate a vent immediately to the left. Go upstairs and talk to the Resistance Soldier. Use the truck as cover next. Go to sleep. Kill the 2 Spider Scouts that snuck in there. However, aiming with it is challenging to get crits because the infrared scope on it will highlight the whole T-47. You may need to open the pic to see the reticule. Use cheats 2qoNODo4 - skynet chips. Ahead are 3 Spider Scouts and 2 T-800s. In that area, note #21 rests on a table near the burned-out fireplace: Next, watch for 4 Silverfish on the ground. I destroyed them anyway. This is the last mission that needs to be emphasized since the rest of the story is Run-N-Gun. The building you’re next to is Erin’s house where the side quest is. A T-820 is doing a route in that hallway. When you’re ready, after it passes you, go left to the vehicle. Scavenge and check the map. Say yes to hear the joke and fake laugh at it (Option 1). Terminator Resistance walkthrough. They usually don’t move from the entrance if they see you but you hide quickly. Destroy them and go left, down the rubble. Choose both options. Talk to Jennifer and choose Jennifer’s Story. And the choices you made are also played out. Option 2 ends the conversation there. Go through the open door on the left to find note #22 straight ahead on a table: As for the Terminators, these are T-820s, slightly more armoured than T-800s and has 1 V96 plasma weapon, which shoots violet plasma. Hack the turret and it will destroy the Armored Spider. 1 or both of the Armored Spiders may come into the outpost in the gunfight. Yes, we can kill them in seconds, but we’re going for achievements. When you get here. You can see what a sound decoy looks like in the inventory, just in case. WALKTHROUGH // A complete Terminator Salvation walkthrough with strategies for completing all nine grueling chapters. Go downstairs and into the right room to find note #11 on the table: Talk to Erin. Walkthrough Terminator: Resistance Interact with it to create a master key, and then break the lock Position the master key in a certain way and turn the lock by pressing D. If the lock does not turn completely, you will have to change the location of the master key. There will be 1 T-825V, T-808 Flamer, Armored Spider, and turret in the area they’re walking to. We have more skill levels unlocked, so use 1 for lockpick skill, 1 for hacking, and 1 for weapons. Wait for the 2 Scout Drones to get there and blow them up. Ignore them for now. Each head is worth Skynet Tech points. The turret will sometimes not fully destroy it, so you destroy it. Change to your automatic plasma weapon and not your Rail Plasma if you get overwhelmed. Talk to Jennifer and choose Jennifer’s Story. Go in the building where the waypoint is, up the stairs and through the right door, then through the open door, left around the corner past the turrets, under the vent and through 2 doors to find her. Answer however you feel until she appreciates it. After you face your 3rd T-808 Flamer, you’ll see an ammo box. Feel free to use your V96 and help your turret destroy it once and for all, or hide and let the turret destroy it. Destroy it and leave. When you’re done talking to him, to the left, lockpick a medium door to find a Plasma Minigun RSB-80 if you want it. Go to the next set of stairs, then through the opening and up the stairs to the waypoint. Destroy it. They’ll come right to you so destroy them. Circle the cover past the hack box in front of it and hack the turret. Then "check the table". Move right to the building with the side quest for Ryan’s radio. These usually happen before, during, or after shootouts. Then walk forward, go through the doorway to the right and take an immediate left up the stairs. Talk to Baron, then Alvin, then locate Ryan near the shelter entrance. Continue through the gate. When it leaves, take a right in that hallway it came from and lockpick the door to find note #10 on the ground: I put all the notes in this walkthrough. Go back into this house. Go to the first table as soon as you enter Baron’s office for your Sergeant’s recognition, note #18: Talk to Baron and choose Baron’s Story. Equip your Termination Knife by holding and selecting it with your right joystick. We’ll be at level 24 soon to be able to use them. You’ll locate a pallet on the right side of the building. Finish off the 2 T-47 Plasmas at the end and the HK Tank will be taken care of in roughly 30 seconds, which will activate cutscenes. Find anything you think is wrong with this walkthrough? Head downstairs to get the Set of Tools. Choose whatever option you want. It’ll take a minute, but wait for it to get to the T-825V and destroy them both, or stay in the area and destroy it. The Code Reader will auto-hack the laser gate. Each chip ending must match each other. When she appreciates it again, the conversation is over. Use it on weapons, then go toward the hallway until you see 2 show up. When you get off the bus, go inside and scavenge everywhere. Then enter the vault. There are 3 T-800s, 1 Armored Spider, and 2 turrets. Talk to Ryan and choose Ryan’s Story. There’s 2 turrets and an Armored Spider here. Keep ducking in/out of cover and lining up crits. Use them both on your hacking skill under science. The last mission is another Run-N-Gun, and this whole mission will feel like the beginning of Genisys. Up to you. Also, they’re in order from least to most effective. His entire team is decimated at the start of the game, and our hero will have to find Commander Baron. Then, kill the Armored Spider. Salvage and continue. Continue switching your attention to the nearest T-800s and memorize their back and forth movements. You should be level 6 with the completed quest. The last one is hidden on the right but you can walk around it or jump over it. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Blow it up when it gets near. Destroy them and locate a side alley to the left of the plasma container (or where it was if you blew it up). Hack the gate and destroy all the T-825s in there. Walk on the platform and you’ll see 2 turrets, a T-800 and a T-820. There are 2 Spider Scouts. Terminator Resistance gift codes, hack, note. You’ll need to hit the directional buttons to zoom in to improve the picture quality. So you’ll unlock these sometime early on. Destroy it. Take your favorite fandoms with you and never miss a beat. Use it on Toughness again. Continue forward and there will be 5 T-800s patrolling. Continue forward and locate note #14 on a couch: Pick up the dispensary key and scavenge everything. This awards you with: You should be level 3 with a new skill point. When you’re ready, head to the Downtown District. Rotate to the left to see a plasma container. Same deal, T-820 walk away, hack turret, turret destroy T-820. Make it to the parking lot. This video includes the first cutsceneas and gameplay that take place in Pasadena. Continue through this area. Go at it with your Rail Plasma and get crits on its face until it falls. It will always be in your inventory from here on out. He’s in the hallway near the entrance, then go find Jennifer. Talk to Ryan to get a side quest. Wherever they choose to be, destroy the 3 drones (2 Scouts, 1 Armored) when you see them and head up the stairs straight ahead. The other T-800 in the outpost usually hears his fellow machine get domed and comes in the area. Then it will recover and start to launch rockets at you. Either disarm them or duck/jump over them. Use the trash cans as cover and hack the turret down the alley in front of you. Easy kills. Now head to the nearest waypoint at the top of the map. There will be 4 Spider Scouts in the area. This video includes the first cutsceneas and gameplay that take place in Pasadena. Use the plasma container to explode them, making it an easy kill. About a third of the map will be familiar to you. We’ll destroy it later anyway. Go right and destroy the 5 Silverfish. Then either hide behind one of the barricades down there and destroy it with a Termination Knife, or shoot it. Let the Stranger do his thing and follow him to a cutscene. The 2 T-800s in that area may stop their route just to look for you. Wait for them both to get there to intercept and destroy them. Its Red Plasma will hit you periodically, so watch your health. If your stealth is maxed out, the 2 T-800s won’t see the next movements. This weapon can stealth-kill a Terminator by sneaking up behind it and pressing when the command pops up. In the next room inch into it while crouched and your UV goggles on and go toward the bed on the left. Talk to Ryan and go to Jennifer. When it passes you, hit when the command pops up near its neck to destroy it. DO NOT go to the end of the hallway yet. Hit when you’re ready to snap it. If you wish to submit something to this walkthrough, send it to ssj4kain@aol.com and label the subject as "Submit-Terminator" and as nothing else please. Time your movements carefully. When it’s hacked, it will destroy a bunch of Terminators (5-6) because they’ll hear the turret firing at the 2 T-800s and come to aid. If it does come over to you, destroy it. Skill Point! Without going four ways either, Terminator: Resistance has an oddly captivating narrative. You may have already seen a few flying drones in the air. Lockpicking and hacking should be maxed now. Kill the Spider Scout on your right and then head right to find another plasma container that the other Scout Drone will stop at. Continue through the vent and to the waypoint. Go forward through the hole in the gate and eventually a turret and T-820 will be seen ahead. When you go out of the building and down the stairs, make a right and go straight. Notes from the Terminator chronology Kill them however you wish. 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