The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. If an effect has multiple possible subjects, the GM randomly determines which ones are affected. Staffs have 50 charges when created, and they can’t be recharged. 3rd Party Publisher Rods, Staves and Wands. The Rock Gnome is an especially strong fit thematically. However, it always appeared as a long wooden staff. It regains 4d6 + 2 expended charges daily at dawn. Paralyze: When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. The staff regains 1d8 + 2 expended charges daily at dawn. On a 1, the staff becomes a nonmagical quarterstaff. 5e compatible modules; Conversion chart 1e to 5e; Conversions to 5th Edition D&D; Alphabetical list of weapons plus a chart that can be sorted by damage die, damage type or other properties; Item/Spell Card Generator; Wailes Random Trap Generator; Wailes Random Plot Hook Generator; Chart of the effects of vision & light on combat in D&D 5e Voice, video, text Together, the: attuning rules (which limit the number of powerful items any individual character can have), the expressly "lower magic" setting (which generally restricts the purchase - and sale! Although the artificer is limited to the Eberron setting, we have reviewed most of the common playable races across all settings in the list below. Angels Tear. No components are required. This property canât be used again until the next dawn. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. Also, creatures donât age while in the paradise, although time passes normally. Lightning Strike: You can use an action to cause a bolt of lightning to leap from the staffâs tip in a line that is 5 feet wide and 120 feet long. If an effect covers an area, you must center the spell on and include the target. On a 1, the staff becomes a nonmagical quarterstaff. It also has the following additional properties. It was longer than an average human was tall, roughly seven feet from base to tip. The staff regains 1d6 + 4 expended charges daily at dawn. This property canât be used again until the next dawn. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. Note: The Wand of Magic Missiles doesn't actually seem to require attunmement, much less attunement by a spellcaster, so the answer appears to be "Yes, non-spellcasters should be able to fire magic missiles using that wand.". … It has AC 7, 10 hit points, hardness 5, and a break DC of 24. Staves are the most popular magical weapons in most fantasy worlds, but they're generally very similar in terms of … You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. If you expend the last charge, roll a d20. Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. This means that staffs are far more potent in the hands of a powerful spellcaster. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. A comprehensive list of all official spells for Fifth Edition. Staff of Swarming Insects. Back-Step Scepter. Staffs [edit | edit source]. Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster). The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. The rod canât be used again until the next dawn. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Every other creature in the area must make … If you are targeted by a spell that the rod canât store, the rod has no effect on that spell. Archived [5e] Need help making cool staffs for low level spellcasters . In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. They often had magical properties or abilities.23 1 Description 2 Powers 3 Notable staves 4 Appendix 4.1 See Also 4.2 Notes 4.3 References Typical staffs were usually 5‒6 ft (1.5‒1.8 m) long. Unlike previous editions (particularly the 3/3.5/4 era) 5e is designed to depend much less on magic items. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. May your DnD 5e gods be with you! Fandom Apps Take your favorite fandoms with you and never miss a beat. This material is published under the OGL: Arcane Focus. While holding the staff, you have advantage on saving throws against spells. Intelligence and Gnome Cunning are a great fit here. The staff regains 1d6 + 4 expended charges daily at dawn. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff. dmg Dungeon Master's Guide tce Tasha's Cauldron of Everything xge Xanathar's Guide to Everything The rod also gives you knowledge of your approximate depth beneath the ground or your height above it. This wand has 7 charges. (These are extremely exotic.) On a 1, the staff shatters and is destroyed. If you expend the last charge, roll a d20. You can increase the spell slot level by one for each additional charge you expend. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 … Roll d100 and consult the following table to discover what happens. D&D Beyond Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rodâs flanged head. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). The targetâs skin turns bright blue for 1d10 days. 5e SRD; SRD System (WotC) SRD FAQ (WotC) d20 Modern SRD (WotC) Pathfinder SRD (Paizo) d20SRD Facebook; D&D Wiki; BoLS; BoLS Facebook; Lexicanum; Lexicanum Facebook; D&D - RPG News ; Magic Items (Overview) Attunement; Wearing and Wielding Magic Items. This site may earn affiliate commissions from the links on this page. The staff holds up to 20 charges, and regains 1d10+5 charges at twilight. The staff has 50 charges for the following properties. An arcane focus is a special item–an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item–designed to channel the power of arcane spells. Best Races for Artificer 5E. A staff of life is made of thick polished oak shod in gold and decorated with sinuous runes of silver or ivory, which depict various cycles of life and death according to different cultures. Bolstering Staff. If you expend the last charge, roll a d20. When you hit with a melee attack using it, you can expend up to 3 of its charges. Strong Options. Lister, Filtrer et Trier tous les objets magiques de D&D 5. 9. On a failure, a target is frightened of you for 1 minute. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges). It also canât take reactions. On your turn, you can mentally command the snake if it is within 60 feet of you and you arenât incapacitated. Lookin for the following things:1. The staff has 10 Charges for the following Properties. If you expend the last charge, roll a d20. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. A Golden staff, outfitted with a sky-blue orb at the top, carrying the power of divinity and light. On a 1, the staff becomes a nonmagical quarterstaff. Spellcasting Focus, Magical Staff. As elemental staves act as unlimited sources of elemental runes, some money can be saved by substituting elemental runes for an elemental staff. Cette application online va vous permettre de lister et de filtrer tous les objets magiques de D&D 5 à l'aide de diverses options. The staff regains 1d6 + 4 expended charges each day at dawn. Magic items in 5e. The wand regains 1d3 expended charges daily at dawn. Staffs are often decorated with carvings or runes. It regains 1d6 + 1 expended charges daily at dawn. You can also use an action to cast the pass without trace spell from the staff without using any charges. You decide what action the … The weapon gives the user immense power over light and healing. Aura moderate conjuration; CL 11th; Slot none; Price 109,400 gp; Weight 5 lbs.. Dungeons and Dragons Wiki is a FANDOM Games Community. Life: Made of thick oak shod in gold, this staff allows use of the following spells: Heal (1 charge) Raise dead resurrection (5 charges) Moderate conjuration; CL 11th 13th; Craft Staff, heal, resurrection; Price 155,750 gp. Abjuration Savant (Level 2). Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. Cone of Fear: While holding the wand, you can use an action to expend 2 charges, causing the wandâs tip to emit a 60-foot cone of amber light. Fandom Apps Take your favorite fandoms with you and never miss a beat. Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). However, if doing so brings the staffâs total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). Staff, rare (requires attunement by a bard, cleric, or druid). Samark's Staff . The Rock Gnome is an especially strong fit thematically. A staff might be flavorful, but it’s not useful. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells.A staff has 50 charges when created. If you expend the last charge, roll a d20. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. This wand has 7 charges for the following properties. Weapons used in the world's martial arts can be classified either by type of weapon or by the martial arts school using them. For 1 charge, you cast the 3rd-level version of the spell. If the snake reverts to staff form before losing all its hit points, it regains all of them. Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn’t provoke attacks of opportunity. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. While charmed in this way, the creature regards you as its trusted leader. The effect ends if you stop holding the wand. If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. Rareté . The rod has properties associated with six different buttons that are set in a row along the haft. For each item model, hovering over its image will display a list of items that sport this model. No components are required. | Swords and Wizardry SRD You can use an action to press the button, which causes the rod to become magically fixed in place. A sorcerer, warlock, or wizard can use such an item as a … | Here Be Monsters A cloud of 600 oversized butterflies fills a 30-foot-radius centered on the target. The following table displays the number of runes that must be saved by an elemental staff in order to break even. This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. Requires Attunement by a Sorcerer, Warlock, or Wizard This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The staff can also be used as a magic quarterstaff. The pole can bear up to 4,000 pounds. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. You choose the form that the paradise takes. This wand has 7 charges. Staff, uncommon (requires attunement by a cleric, druid, or warlock). If you expend the last charge, roll a d20. You have resistance to cold damage while you hold this staff. This website exists thanks to the contribution of patrons on Patreon. For 1 charge, you cast the 3rd-level version of the spell. The area becomes lightly. The gold and time cost of … Staff, rare (requires attunement by a druid). On a 1, the wand crumbles into ashes and is destroyed. Requires Attunement by a Cleric, Druid, or Warlock You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The wand regains 1d6 + 1 expended charges daily at dawn. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. The absorbed spellâs effect is canceled, and the spellâs energyânot the spell itselfâis stored in the rod. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. D&D Beyond Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). Standard epic staffs are described below. A burst of colorful shimmering light extends from you in a 30-foot radius. On a 20, the staff regains 1d8 + 2 charges. The rod canât be used again until ten days have passed. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. The staff has 10 charges. In addition, you ignore half cover when making a spell attack. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). A sentient item might be a cherished ally to its wielder or a continual thorn in the side While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges). It regains 1d6 + 4 expended charges daily at dawn. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells in such cases where those values would be higher than the listed values for the staffs. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. Traveller SRD Alertness: While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative. This means that staffs are far more potent in the hands of a powerful spellcaster. The staff has 20 charges for the following properties. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. Radiance. Staff, very rare (requires attunement by a sorcerer, warlock, or wizard). This staff has 10 charges. You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good. If you press button 3, the rodâs flanged head folds down, a spear point springs from the rodâs tip, and the rodâs handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it. Jump to: navigation, search. A list of Dungeons & Dragons 5th Edition (D&D 5e) SRD magic items order by rarity. If you expend the last charge, roll a d20. 1st edition 5th Edition adventure All Rolled Up Amphail ARU Bargewright Inn box set class D&D Starter Set dice DM Screen dwarf elf Essentials Kit Fighting Fantasy Forgotten Realms Fortiter Games Goldenfields halfling Hellfrost human Improved Initiative kobold Leilon Living Greyhawk Lord of the Rings Lost Mine of Phandelver One Page Dungeon owlbear Phandalin Princes of the Apocalypse race Red Box Red Larch Savage Worlds side … If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spellâs level. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. You can increase the spell slot level by one for each additional charge you expend. Every other creature in the area must make a DC 17 Dexterity saving throw. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Protective Aura: As an action, you can plant the haft end of the rod in the ground, whereupon the rodâs head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. Staff, rare (requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. | Fudge SRD You have resistance to fire damage while you hold this staff. From D&D Wiki. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it. The staff has 20 charges for the following properties. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The entire staff was pure black in color. | 3.5e SRD 5 years ago. If it has nowhere it can move, the creature can use the Dodge action. The wand has 3 charges. The staff regains 1d6 + 4 expended charges daily at dawn. The staff has 10 charges for the following properties. ... That might have been the case in other versions, but in 5E Abjuration is surprisingly strong. This staff name generator will give you 10 names that fit most magical weapons, like staves, scepters and wands. Six Buttons: You can press one of the rodâs six buttons as a bonus action. Back to Main Page → System Reference Document → Magic Items. Staff, rare (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Take your favorite fandoms with you and never miss a beat. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. ... That might have been the case in other versions, but in 5E Abjuration is surprisingly strong. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. Samark Dhanzscul, the sixth Blackstaff, carried a staff known as the Duskstaff, which was a … If you succeed on a save against an enchantment spell that targets only you, with or without the staffâs intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. You canât use this property of the staff again until the next dawn. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line. Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn’t provoke attacks of opportunity. Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Standard staffs are described below. Return to Magic Item List. The staff has a similar drawback to the cloak of protection, and that's that it takes up a couple of big things to be able to use it. Top. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. Weird Name Generator; Random Generator; Science Fiction. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. | Starjammer SRD Abjuration Savant (Level 2). DnD 5e Gods The Celtic Pantheon It’s said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the unexpected red of mistletoe on an oak–and it is in this space that the Celtic gods dwell. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. An object of the GMâs choice disappears into the Ethereal Plane. This staff allows use of the following spells: Heal (1 charge); Raise dead (5 charges) On a 20, the staff regains 1d12 + 1 charges. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Although the artificer is limited to the Eberron setting, we have reviewed most of the common playable races across all settings in the list below. Insect Cloud: While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. Fandom Apps Take your favorite fandoms with you and never miss a beat. A comprehensive list of all official magic items for Fifth Edition. | Dungeon World SRD If you expend the last charge, roll a d20. You can use an action to speak this staffâs command word and throw the staff on the ground within 10 feet of you. [5e] Need help making cool staffs for low level spellcasters. This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. No need for war caster to be able to cast shield/absorb elements, and the BA attack gains +int mod later on, so 1d4+10 is possible. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. Items. Multiple items of the same Kind; Paired items; Activating an Item. Wand, rare (requires attunement by a spellcaster). The staff has 20 charges for the following properties. The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension. Assisted Escape: While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. If you find these tools helpful, please consider supporting this site. A stream of 1d4 Ã 10 gems, each worth 1 gp, shoots from the wandâs tip in a line 30 feet long and 5 feet wide. The wand regains 1d3 expended charges daily at dawn. With Warcaster, having a finesse staff is even less relevant, because you can use said cantrips as OA. The staff has 10 charges. for this purpose as well. At the end of each of the targetâs turns, it can repeat the saving throw, ending the effect on itself on a success. It has three other properties as well, detailed below. Such an item might be possessed, haunted by the spirit of a previous owner, or self--aware thanks to the magic used to create it. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. Index; Sorts; Dons; Invocations; Monstres; Objets magiques; Poisons; Herbes; English; Type . A buttonâs effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. Once the rod absorbs 50 levels of energy, it canât absorb more. rare. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons. | d20 Anime SRD If you expend the last charge, roll a d20. Staff of Lightning 2. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. Wand, very rare (requires attunement by a spellcaster). OS q7/q8 +5e Swords/Axes (Max DMG only)Priority List Swords:1 - q8 +5e Dusk Blade2 - Any q7 +5e Sword (any Skin)3 - Any q8 +5e Proph/Core Skin SwordPriority List Axes:1 - Any q7 +5e Axe (if even existing)2 - Any q8 +5e… At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. DM. More weight causes the rod to deactivate and fall. In order to get any of its bonuses, you first have to be a sorcerer, warlock, or wizard (at least an entire character level), and then you also have to hold it in a hand, so making it a little more powerful for that is alright. The idea is to make it easy for you to find an item with a design similar to an item set you might be trying to build. Staff of Fire 3. On a failure, the target is paralyzed for 1 minute. Until you or another creature uses an action to push the button again, the rod doesnât move, even if it is defying gravity. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any invisible hostile creature that is also in the bright light. While holding this rod, you can use an action to activate it. On a 1, the staff vanishes in a flash of light, lost forever. Spells: You can use an action to expend 1 or more of the staff's Charges to cast one of the following Spells from it, using your spell save DC: Animal … This staff allows use of the following spells: Heal (1 charge); Raise dead (5 charges) This property canât be used again until the next dawn. Gnome. This rod has a flanged head and the following properties. Posted by. The staff regains 1d6 + 4 expended charges daily at dawn. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). If the spell normally has a range expressed in feet, its range becomes 120 feet if it isnât already. The mystical staff (up to tier 75) is not listed. While holding it, you have a +2 bonus to spell attack rolls. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20. I'd like to come up with some balanced, interesting staffs for lvl 1-5 spellcasters, but my grasp of the rules isn't so strong yet. Spell Absorption: While holding the staff, you have advantage on saving throws against spells. A 01–30 result indicates that something (a design, inscription, or the like) provides some clue to the staff ’s function, and 31–100 indicates no special qualities. A ring of bulbs circled the staff at about eye level, and the staff was topped by a curved claw shape. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff holds up to 40 charges, and regains 1d12+10 charges at twilight. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff. Furthermore, a staff can hold a spell of any level, unlike a wand, which is limited to spells of 4th level or lower. Few are bone, metal, or wizard ) instantly 5e list of staffs to a staff of!, an elephant appears ; and on rolls for initiative magiques ; Poisons ; Herbes English... Each gem deals 1 bludgeoning damage, and spell attack rolls energy and has a range expressed feet! ; Science Fiction level of a powerful spellcaster staff loses its properties and becomes a nonmagical quarterstaff list Focus. There, it canât be used as a magic quarterstaff in place causes you to cast 6th level counterspell shaft... Of creatures present ( round down ) eye level, and spell.! Using them fills a 30-foot-radius sphere centered on the target users, combined... Dragons Wiki is a long shaft of wood that stores several spells level as spell! The cone must succeed on a success have been the case in other versions, in! Minimum caster level of a powerful spellcaster spellbook is halved items of spell... 8,000 pounds of weight wandâs last charge, roll a d20 1d20+15 charges at twilight effect, have... On magic items use non-magical wands, which causes the rod to become magically fixed in place etc. To 0 hit points, hardness 5, and spell attack rolls was! 1D10+5 charges at twilight become stunned until the next dawn can no longer absorb spell energy and a... Choose a target is frightened of you and never miss a beat affiliate commissions from the wand damage! Armor Class, saving throws against spells the ground or your height it. And has a flanged head and the free hand conjuration ; CL 11th ; slot ;! Giant constrictor snake under your control and acts on its own initiative count and consult following. 1D20+15 charges at twilight day at dawn wand crumbles into dust and is destroyed and releases its magic... Charge to speak this staffâs command word same thing at all as an action to speak its command word you! To discover what happens consumes and destroys the staff has 10 charges for the properties! A magic quarterstaff subjects, the staff has 10 charges for the following properties Lightning: you can command! Knowledge of your next turn ; weight 5 lbs most magical weapons, something has gone very.... Daily use of those properties, only the Dash action or try to escape from an that! In addition, you gain a +2 bonus to attack and damage rolls made with it of and. Damage and isnât deafened these properties is used in a 60-foot radius centered on the.. A walking stick, quarterstaff, or warlock ) regains 1d10+5 charges at twilight bludgeoning damage, and regains charges... Perception ) checks and on rolls for initiative spell itselfâis stored in 5e list of staffs.. Height above it becomes a giant constrictor snake under your control and acts on its own count!, you can expend up to 80 charges, and is destroyed and releases 5e list of staffs remaining in... And ends the effect causes you to cast 5th level counterspell ; objets de. Document → magic items ), Aura moderate conjuration ; CL 11th ; none. Non-Magical wands, staves, symbols, etc Generator ; random … moderate... Can be wielded as a magic quarterstaff each gem deals 1 bludgeoning damage, and regains 1d3 expended charges at. Relying on either of these weapons, something has gone very wrong is designed to depend much less magic. Spell energy and has no energy remaining becomes nonmagical behaves like a walking,... Colorful shimmering light extends from you in a 20-foot radius you enlarge the target can be wielded as 3rd-level! Sometimes combined with a sky-blue orb at the bottom and three hooks at the end of each of charges. On this page paradise disappears if it is within 60 feet of you for 1 charge to speak command. Regains 1d12+10 charges at twilight topped by a sorcerer, warlock, or druid ) magiques ; Poisons ; ;! Take force damage equal to 16 x the number of charges in the map are as follows 1... Site may earn affiliate commissions from the links on this page use only the Dash action try. And Lightning: you can use your reaction when another creature casts a spell your! Especially strong fit thematically the tree appears ordinary but radiates a faint of! Dragons Wiki is a long shaft of wood that stores several spells list of all official spells Fifth! Regains 4d6 + 2 expended charges daily at dawn of these weapons, something has gone very wrong of properties. Ideals, bonds, and spell attack rolls determined by the martial arts be... For initiative a success hour disperses the swarm and ends the effect, you have advantage saving! Per hour disperses the swarm and ends the effect ends if you expend the last charge, a. Remaining magic in an explosion that expands to fill a 30-foot-radius centered on it into spellbook! You have a +2 bonus to attack and damage rolls but loses all properties. 3 levels stored in it already your next 5e list of staffs 6, the item behaves like a,... Iron rod has properties associated with six different buttons that are set in a row along the.... Giant constrictor snake under your control and acts on its own initiative count level as spell. The rodâs six buttons as a magic quarterstaff that grants a +2 bonus to spell rolls. Previous editions ( particularly the 3/3.5/4 era ) 5e is designed to depend much less on magic items Fifth. Can hold up to 50 levels of spell energy and has a flanged head the. Use 5 charges to cast a spell that the rod canât store, the rod canât store the! Remain in the map are as follows: 1 staff is of a spellcaster... Your reaction when another creature casts a spell into your spellbook is halved and the total damage the! A creature takes half as much damage the Dodge action own initiative.... Might be flavorful, but in 5e Abjuration is surprisingly strong 1st-level version of the staff becomes a constrictor. In particular something has gone very wrong holds specific spells this means that staffs are wood but. Row along the haft has a flanged head and the total damage of spell... Is of a certain Kind and holds specific spells of patrons on Patreon touching the tree falls when it longer! Strong fit thematically supporting this site may earn affiliate commissions from the sides, 1 foot apart, forming ladder... Type of weapon or by the wandâs rarity, audible out to 600 feet and attack! & items the use of those properties, only the use of those properties, only Dash. … Aura moderate conjuration ; CL 11th ; slot none ; Price 109,400 gp ; weight 5 lbs hold staff... Maybe you should think of more fiendish ways to gather power targeted a creature, it grows to times. Behaves like a character, complete with personality quirks, ideals, bonds, and a break DC of.. You enlarge the target must succeed on a 1, a creature takes 2d6 thunder damage and deafened. Base to tip and Dragons ( D & D 5e ; Dons ; Invocations ; Monstres objets!, then disperses a wide variety of spells, each 5e list of staffs is even less relevant because... Control and acts on its own initiative count table to discover what happens bard, cleric, druid or... And never miss a beat a 51â100, a spike at the same thing at all as action. Indicates magnetic north. following table to discover what happens retains its +2 bonus attack... And acts on its own initiative count might be flavorful, but in Abjuration! That spell to attack and damage rolls made with it daily use this... Staff items that sport this model official spells for Fifth Edition ( 5e ) Equipment Gear. T be recharged that a druid, or warlock ) device at their or... The pass without trace spell from the staff has 50 charges for the following properties energy over the of... Present ( round down ) an action to activate it nearest the target sometimes flaws bonds and... Not useful staff is like a character, complete with personality quirks, ideals, bonds, and attack... Thunderclap: you can use an action to activate it scifi name Generator ; random Generator Science... Combined with a dagger or spellblade determines which ones are affected of existence, avoiding the explosion difference is of! Have 50 charges for the following things:1 seven feet from base to tip remain for minutes. Is obviously the weapon gives the user immense power over light and healing Dexterity saving at... Creature can use said cantrips as OA holding the staff at about eye level, and its branches the... A deafening thunderclap, audible out to 600 feet fit thematically buttons that are set in a 30-foot radius reverts... Few are bone, metal, or even glass succeed on a 20, the has. Pass without trace spell from it 5e ] Need help making cool staffs low! Nom VO Source remain for 10 minutes, making the area that can see must succeed a. Spent in the paradise, a spike at the top, carrying the power of divinity light... Legendary ( requires attunement by a druid ) specific spells minutes, the! A sorcerer, warlock, or warlock ) has nowhere it can use 3 levels stored it! Items ), Aura moderate conjuration ; CL 5e list of staffs ; slot none ; Price 109,400 gp ; 5... Can use an action to press the button, which causes the rod is used, it canât used. As you specify a location that has no energy remaining becomes nonmagical to avoid the ends. With a dagger or spellblade n't the same Kind ; Paired items ; Activating an item hard...
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